Alex M. Lehmann
05-08-2008, 01:10 PM
Hi all,
I'm currently working with the Ultimapper to get some normal maps from a high poly object to a low poly one. I experience some undesired results and wonder whether any of you has more experience with it and how to solve these issues:
1.) I have a rigged and animated model (low poly one) and a hires model. They are aligned on frame 1. Now I use ultimapper to create the maps, which works (more or less) fine. The display is being changed to "show vertex color" automatically, as soon as I apply the ultimapper property. Now, after having done all the mapping, the frame rate drops about 95% in shaded mode, even when I switch the model shading back to "object color". In wireframe mode I still have my 30fps but not in shaded. Any idea what I have to switch off to make it work in shaded mode again? Even when I freeze the model stack, or the projection map, nothing changes. Ultimapper must change more than just the vertex color display node and I can't figure out what else changed.
2.) I have some undesired effects in the creases/folds of the hires model. Even though the mesh is really high poly and modeled fine, and even when I crank up the quality to highest and 1k, I get a result like the one in the attached jpeg.
3.) The calculation takes forever... unless it is 256x256 and lowest quality. Any tipps on how to improve rendertime?
Thanks a bunch... I think I will make it work with a lot of trial and error, but it would be nicer to cut some corners if you have some experience about ultimapper =)
Lx
I'm currently working with the Ultimapper to get some normal maps from a high poly object to a low poly one. I experience some undesired results and wonder whether any of you has more experience with it and how to solve these issues:
1.) I have a rigged and animated model (low poly one) and a hires model. They are aligned on frame 1. Now I use ultimapper to create the maps, which works (more or less) fine. The display is being changed to "show vertex color" automatically, as soon as I apply the ultimapper property. Now, after having done all the mapping, the frame rate drops about 95% in shaded mode, even when I switch the model shading back to "object color". In wireframe mode I still have my 30fps but not in shaded. Any idea what I have to switch off to make it work in shaded mode again? Even when I freeze the model stack, or the projection map, nothing changes. Ultimapper must change more than just the vertex color display node and I can't figure out what else changed.
2.) I have some undesired effects in the creases/folds of the hires model. Even though the mesh is really high poly and modeled fine, and even when I crank up the quality to highest and 1k, I get a result like the one in the attached jpeg.
3.) The calculation takes forever... unless it is 256x256 and lowest quality. Any tipps on how to improve rendertime?
Thanks a bunch... I think I will make it work with a lot of trial and error, but it would be nicer to cut some corners if you have some experience about ultimapper =)
Lx