View Full Version : Smoke Simulation
In this short post I am going to talk about how we used and integrated built-in XSI particle system to make smoke simulation for our pipe smoker character in Vishka Studio’s current short animated movie Baran.
read the full text and post here :: http://www.vishka.com/blog/?p=87
Good Luck!
EdHarriss
05-08-2008, 02:08 PM
Using the QuarticBlur filter was a good idea. Most people wouldn't have thought to use that.
Oh what a great idea ! Much more faster than volume shader rendering !
hank freid repute
06-09-2008, 07:52 AM
I read your article about Smoke Simulation. And found it awesome. So i also suggest Using the QuarticBlur filter was a good idea. Most people wouldn't have thought to use that.
EricTRocks
06-11-2008, 10:08 AM
Ok, so from the stand point of a compositing Noob, what is the Quartic Blur doing exactly. The docs say it's a constant time blur. What does this mean in noob terms?
Thanks,
Eric T.
Haha, :D, I want to know too, so I'm a noob.
softwareposts
11-20-2008, 01:31 PM
its cool xD
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