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Gene
04-23-2008, 12:51 PM
http://www.tobiasdeml.com/blog/?p=49

Quite interesting...

miga
04-23-2008, 01:06 PM
and old ;)
http://community.softimage.com/showpost.php?p=4204&postcount=8

Gene
04-23-2008, 01:27 PM
Allright, a few days is too old... ;)
Never mind, I apologize.

thiago
04-23-2008, 01:38 PM
then read this one gene http://www.newtek.com/forums/showthread.php?t=81848&page=4

:)

scaron
04-23-2008, 04:58 PM
then read this one gene http://www.newtek.com/forums/showthread.php?t=81848&page=4

:)

after reading it i dont think that guy saw the same presentation i did :)

no fluids were shown. just deformation operators and particle dynamics

s

yayas
04-23-2008, 05:19 PM
That surprising, Thiago.
Much more info about the next XSI in the official LW forum than in Softimage's ones.
Ah, this must be something to do with NDAs.
Keep my fingers crossed.

scaron
04-23-2008, 06:07 PM
i wouldn't consider that more info... they aren't saying anything the majority of the community didn't already know. it does deformations and particles, its a node graph, its kinda like programming but easier.

besides that jin guy has a lot of stuff just wrong... i was there trust me. i dont want to give you any false beliefs

s

thiago
04-23-2008, 10:02 PM
after reading it i dont think that guy saw the same presentation i did :)

no fluids were shown. just deformation operators and particle dynamics

s

but I heard that in moondust if you look to one particle and shake your head 6 times and say auuuuuuum it will turn into fluids! :|

scaron
04-23-2008, 10:04 PM
silly lightwave users

yayas
04-23-2008, 10:27 PM
Thanks Steven, that clears things up.
........

but mmm.. is it right that if you clap your hands three times, that fluid would turn into fire and another clap will explode it like bomb?
Ah, forget it.

jinchoung
04-24-2008, 02:12 AM
howdy!

i'm "that jin guy". "silly lightwave user". maya rigger. joined this forum a few days after the presentation. been asking about cost here, http://community.softimage.com/showthread.php?t=1089 .

small world.

how is everybody?

soooo... where'm i wrong?

i mentioned fluid because i thought one of the particle effects displayed (forgot if it was a flame or match or what) used FLUID DYNAMICS to control the undulating behavior of the particles. not fluids as in a liquid. and as i said in the lw thread, i could be wrong.

was i wrong about the programming language through nodes? visualization of data? able to consolidate nodes into combination node black boxes?

i certainly didn't intend to deceive anyone. i was in fact there, had pizza and a diet coke, walked away with a tshirt and an educational version.

and i'm not trying to lie.... for whatever reason i can't imagine. also been in the industry for over 10 years so while xsi is new to me certainly, it's not like ancient greek to me either.

also can't quite wrap my head around how much of what i said is known in the community but i've got it all wrong?

i did my best, and in great enthusiasm i might add, to relay the details of the presentation. so what point(s) was i wrong on?

i'm all ears and a notebook. what have i got wrong? i'm ready to learn.

jin

p.s. scaron, are you a member of the newtek forums? would i know you?

thiago
04-24-2008, 02:39 AM
Hey jinchoung
I've no idea what they show in the presentation because I wasn't there..
But this new version of XSI has been anticipated by everyone in the community and even outside of it...
I mean, people have been talking about what Moondust/ICE can do for about a year now.... and I think Steven was just trying to keep the expectations low...
when you say "Fluids" I can even imagine people thinking that they will pull two nodes and make an Ocean on fire or something haha.

There's a long wait for this new system since this presentations generate so mych hype..
So fluids or not fluids... whatever fluids are.. keep saying what your DNA/NDA let you say... lol

and welcome to the forum!

jinchoung
04-24-2008, 02:47 AM
hi thiago!

thanks for the warm welcome!

i totally understand a desire to keep expectations low but i can see all kinds of ways of managing that without putting my reputation or veracity at issue.

anyhoo, if i am wrong, i'm ready to learn.

thanks again and hey, sharp eye! good "cross country" catch on the newtek forums. it should be pretty obvious from my post there that i am psyched!

jin

scaron
04-24-2008, 06:00 AM
...i mentioned fluid because i thought one of the particle effects displayed (forgot if it was a flame or match or what) used FLUID DYNAMICS to control the undulating behavior of the particles. not fluids as in a liquid. and as i said in the lw thread, i could be wrong.

was i wrong about the programming language through nodes? visualization of data? able to consolidate nodes into combination node black boxes?

i certainly didn't intend to deceive anyone. i was in fact there, had pizza and a diet coke, walked away with a tshirt and an educational version.

and i'm not trying to lie.... for whatever reason i can't imagine. also been in the industry for over 10 years so while xsi is new to me certainly, it's not like ancient greek to me either.

also can't quite wrap my head around how much of what i said is known in the community but i've got it all wrong?

i did my best, and in great enthusiasm i might add, to relay the details of the presentation. so what point(s) was i wrong on?

i'm all ears and a notebook. what have i got wrong? i'm ready to learn.

jin

p.s. scaron, are you a member of the newtek forums? would i know you?

hey jin

i am not accusing you of deception, lieing, or am i questioning your reputation. i dont know how the thread continued over on the newtek forums but i am talking about the fluid dynamics comment. there was no fluid dynamics shown, the fire was not based on any fluid dynamics. mark didn't mention fluid dynamics either so that part was all your elaboration of what you saw.

the issue here is we have been expecting a new particle system for over 3 years, if the majority of our community reads your report of the event then they will surely expect it... unfortunately they will surely be disappointed.

i would say the rest of your report is quite correct, multi threaded, nodal, compounds for tool distribution, and more than just particles. these have been mentioned in the countless other threads about moondust. moondust will do this, moondust will do that, moondust will solve global warming... that is where most threads end up and i am just trying to bring it back to reality.

going back to the newtek forums i would like to also mention that moondust is not...

"...VERY VERY MUCH A FULL PROGRAMMING LANGUAGE..."

FULL being the important word here, you seem to keep comparing it to MEL... which would be wrong. we didn't see a full featured programming language. what we saw was programming techniques used to create particle and deformation effects. a full programming language would suggest a hell of a lot more. which would be redundant cause we already have 4 available programming languages.

your enthusiasm is great... we need new users... softimage needs new customers... we need to bring fx artists to softimage, but we just need to wait until it is in our hands.

btw i worked at cafefx for a while... where i worked with lightwavers... and they are silly. i said that in jest because we all act silly after seeing moondust. you just had a lot to take in.

steven

p.s. nothing personal :cool:

jinchoung
04-24-2008, 06:54 AM
the issue here is we have been expecting a new particle system for over 3 years, if the majority of our community reads your report of the event then they will surely expect it... unfortunately they will surely be disappointed.

going back to the newtek forums i would like to also mention that moondust is not...

"...VERY VERY MUCH A FULL PROGRAMMING LANGUAGE..."

FULL being the important word here, you seem to keep comparing it to MEL... which would be wrong. we didn't see a full featured programming language. what we saw was programming techniques used to create particle and deformation effects. a full programming language would suggest a hell of a lot more. which would be redundant cause we already have 4 available programming languages.

your enthusiasm is great... we need new users... softimage needs new customers... we need to bring fx artists to softimage, but we just need to wait until it is in our hands.

btw i worked at cafefx for a while... where i worked with lightwavers... and they are silly. i said that in jest because we all act silly after seeing moondust. you just had a lot to take in.

steven

p.s. nothing personal :cool:

hey steven,

thanks for the clarification, the welcome and the personal message. cool and no offense taken. agreed, lwers are indeed silly. a lwer on moondust doubly so ... : )

ah! indeed, i didn't realize the significance of an offhand remark about particles would potentially have on an expectant si community. by all means, everyone should heed you - mine was blind speculation - no fluids - i stand corrected.

as to the scope of moondust, i stand corrected there as well. i guess i was being pretty vague when i said "full".... in my mind i was just thinking programming language in terms of -statements -loop -branch -data and it seemed you could wire up pretty much anything you wanted/needed... also the fact that mark said that they were aiming to make every button and the entire infrastructure of xsi "ride" moondust brought mel to mind.

the advantage in xsi though being multi-threaded speed! in maya, they recommend using built in features first because of speed, UTILITY NODES next (which can be wired together to create tools somewhat like ice), and mel last as being slowest (though most flexible).

so since i loosely think about mel and utility nodes as being interchangable in many circumstances, i guess my brain just throws ice in there too.

well, here's hoping it ends up being really robust anyway if not a "full" programming language. heck, it just blew me away that it was accessing and controlling ray casting of all things!

(actually, in my mind, ice is like a super duper version of maya's utility nodes - but while utility nodes still wear its initial legacy as rendering specific tools, ice seems more "general purposized" - i guess this idea of a general purpose node "language" is what evoked the impression of "full" in my mind as well.)

oh, and another huuuuuuuuge thing ice has over utility nodes - the ability to just drop a node inbetween wired nodes and just have the network "wire it in" sensibly! i would kill to have that in maya. in maya, you gotta take it apart and laboriously hook stuff back manually,,,, ack.

anyway, fun stuff!

thanks again for everything including the education and i'm looking forward to really digging into xsi.

cheers,

jin

nemac4
04-24-2008, 08:25 AM
Welcome Jin.
I was surprised to see you and your long posts here. :)
Thanks for the info and your impressions on the event!

luceric
04-24-2008, 12:08 PM
i guess i was being pretty vague when i said "full".... in my mind i was just thinking programming language in terms of -statements -loop -branch -data and it seemed you could wire up pretty much anything you wanted/needed...

right, and that's correct.

thiago
04-24-2008, 02:11 PM
...have the network "wire it in" sensibly! i would kill to have that in maya. in maya, you gotta take it apart and laboriously hook stuff back manually...

don't kill anybody, just learn XSI :P

But seriously, I wouldn't expect anything different than that... XSI flows quite logic.. is by far the best 3d suite in terms of usability/workflow. And I would extend that to SDK too...
Even without ICE, and being a former Maya/3dsmax and a little bit of LW user, XSI can still surprises me with features that came 4 years ago.