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gibby
04-17-2008, 01:44 PM
Hello,

I'm completely new to XSI and I'm experimenting with the translate tool. I've read in the manual that you can switch between global and local coordinates, but this doesn't seem to help me in what I'm trying to do. I want to move an object a certain distance relative to its own center. I would think that switching to local coordinates would do the trick, but it doesn't. It moves it the distance I enter relative to the scene's origin only, not the object's center.

Can somebody guide me through this please?

SebasProulx
04-17-2008, 01:53 PM
Local mode is just a manipulation mode. The value you see are relative to the parent of your object. To see what's really going on, use "par" mode (par for parent).

SebasProulx
04-17-2008, 01:55 PM
If you want to move the object like you wich, you need it to have its parent oriented the same way, then, it would make sens.

Zafar Iqbal
04-17-2008, 01:59 PM
You can use the numerical fields as calculator, for instance: your mesh is located @ 3,25 units on Z axis. Type in "+1" after the cord value, and XSI will see it as 3,25+1 and return 4,25 as the new cord value.

You can also replace the field entirely: replace old value with "1+" and it will do the same thing.

Not sure how closely this is related, but:
Just today I was working on a symmetrical mesh which had been offset, rotated etc. I needed to rotate some points and then do the same thing on the opposite side, but I wasn't able to read how much rotation I added, so ended up having to eyeball it. How do I read the (relative) values that I manipulate with?

gibby
04-17-2008, 05:16 PM
Hey, that's perfect. Thanks a lot guys!