moose o death
04-13-2008, 05:03 AM
here's a shot of my basicbody, intentionally missing head and hands
so they can be swapped for different races/appearences
http://img369.imageshack.us/img369/9948/whatisthiscopygr9.jpg
however as you can see when i use ultimapper i get dark patches between the legs, i assume this is the distance thing but isn't it calculating that? this is a recurring issue for me several models hit this issue.
i'll shorten up the distance and try again, is the issue caused by the distance passing through the hi poly model or the low poly model? because if it's the lo poly model i'll just hide the left side.
http://img381.imageshack.us/img381/8657/zombiemancopyvo8.jpg
so they can be swapped for different races/appearences
http://img369.imageshack.us/img369/9948/whatisthiscopygr9.jpg
however as you can see when i use ultimapper i get dark patches between the legs, i assume this is the distance thing but isn't it calculating that? this is a recurring issue for me several models hit this issue.
i'll shorten up the distance and try again, is the issue caused by the distance passing through the hi poly model or the low poly model? because if it's the lo poly model i'll just hide the left side.
http://img381.imageshack.us/img381/8657/zombiemancopyvo8.jpg