lokm
04-11-2008, 12:09 AM
I encounter this infamous Mental Ray memory issue all the time on my 2Gig Ram machine with 1.5 MR memory limit:
0: STDOUT: MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: ' FATAL : MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: ' FATAL : MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
After reading some suggestions on the web, I tried playing with the optimization settings... enabling Dynamic BSP, memory limit, heavy scenes optimization, memory maps conversion, etc... but the problem still persists for frames that are heavy.
It seems like no one solution works for all users having this issue. I hope Softimage / Mental Image can provide a consistent strategy in guaranteeing reliable processing of scenes of any size. I understand using virtual memory would very likely corrupt the render, but is there a setting that can enable MR to render using more RAM than the physical memory?
0: STDOUT: MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: ' FATAL : MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
0: STDOUT: ' FATAL : MEM 0.3 fatal 031008: can't allocate 170806768 bytes.
After reading some suggestions on the web, I tried playing with the optimization settings... enabling Dynamic BSP, memory limit, heavy scenes optimization, memory maps conversion, etc... but the problem still persists for frames that are heavy.
It seems like no one solution works for all users having this issue. I hope Softimage / Mental Image can provide a consistent strategy in guaranteeing reliable processing of scenes of any size. I understand using virtual memory would very likely corrupt the render, but is there a setting that can enable MR to render using more RAM than the physical memory?