EvilMash
04-09-2008, 05:22 PM
Hi, I'm a newcomer to Mod Tool and i'm trying to export a very basic weapon with ActorX but i seem to of ran into a dead end. I've made a quick test weapon and using tutorials i've managed to so far get it textured, Rigged and animated (just fire, pullup and putdown for now) by using keyframes.
At this point i don't know what to do next. My gun has 1 bone starting in the center of the handle to the tip of the barrel and have renamed root to Base and the end effector to Muzzle. I tried exporting a PSK but when i import the PSK into Unreal Editor the mesh shows up fine but when i highlight the bones i only see the joint i named Base but I don't see the bone stretching up to the tip of the barrel and i don't see the end effector i renamed Muzzle.
Anyone got any tips on where i'm going wrong? I've searched for XSI to Unreal Engine workflow tutorials but found nothing about basic rigging, animating and exporting for Unreal Engine so any help at all would be really appreciated.
thanks.
At this point i don't know what to do next. My gun has 1 bone starting in the center of the handle to the tip of the barrel and have renamed root to Base and the end effector to Muzzle. I tried exporting a PSK but when i import the PSK into Unreal Editor the mesh shows up fine but when i highlight the bones i only see the joint i named Base but I don't see the bone stretching up to the tip of the barrel and i don't see the end effector i renamed Muzzle.
Anyone got any tips on where i'm going wrong? I've searched for XSI to Unreal Engine workflow tutorials but found nothing about basic rigging, animating and exporting for Unreal Engine so any help at all would be really appreciated.
thanks.