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View Full Version : How to generate trees with opacity maps


manish_mv
04-09-2008, 03:23 AM
Hi Everybody

I am very new to XSI. Trying to create a road scene with large amount of trees using opacity maps on grids but unable to find where to put the opacity map. if i do this to refraction port then it is quiet time consuming and with limited ray depth if m not wrong.

Any help in this regard would be greatly appreciated

Thanks

kim aldis
04-09-2008, 03:35 AM
use the sprite shader. it handles many levels of transparency without the ray tracing overhead